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Fallout 3 review (PC)

How to survive nuclear Armageddon with a smile on your face...

I firmly believe that should any sort of nuclear device detonate and decimate civilisation I'm pretty much covered. I have played enough S.T.A.L.K.E.R and Fallout to know how to survive a post apocalyptic world so ghouls and mutants better watch out. That is if I survive the initial blast. More than likely I won't. I will probably die sitting on the toilet or something and miss out on all the fun. Reality sucks. Thankfully Fallout 3 sees nuclear bombs unleash mushroom clouds of pixie dust into the sky which transforms most people into super powered monsters instead of instantly killing them or burning them horribly. Some people get all the luck.

Baw-Ball


After Interplay went bust the Fallout series went up for grabs and Bethesda managed to get their hands on it. After nearly four years in development Fallout 3 has finally arrived. The game begins with you as a baby learning how to move and interact as well as creating your character. You progress through the early stages of life into your teenage years as you get acquainted with certain characters. This tutorial/character creation system is cleverly done and eases the player into the story quite nicely. As soon as you are used to life in the Vault your cast out like yesterdays garbage and left to survive in the wasteland that is Washington DC.

Upon leaving the Vault your greeted with a breathtaking scene and a miasma. Vegetation is missing and water doesn't look particularly clean. You get the feeling that life could be tough from here on out and believe me it is. The graphics in the game are particularly good, but not in all areas. While at a distance everything looks great upon closer inspection the Gamebryo engine really starts to show its age. Character faces are also poor and at times they look very cartoon like, especially with Hispanic characters. Overall the artistic design of the game world makes up for these small problems as some the scenery is amazing.

Neither here nor there


Fallout 3 may look like an FPS but it's more an RPG. You can build up any style of character using skills and perks and the development stage is similar to that of Oblivion. My stealthy character proved quite deadly on the battlefield and his charm with the ladies proved quite useful in getting extra info and money (just like his real life counter part). The combat is the game is similar to that of any FPS, but is enhanced with the introduction of V.A.T.S. This allows you to zoom in on your target while the game is paused and select certain areas to attack. This also adds a good tactical experience to the game and doesn't make it feel like just another shooter. However, hardcore FPS fans may be turned off by the inaccurate guns when using the first person mode. Some shots can miss by a good ten feet from only two meters away which can be very frustrating.

Since Bethesda where responsible for Oblivion the layout of Fallout 3 is very similar. Instead of pressing different buttons to bring up the map or inventory it's all handled through a device on your arm called a Pip Boy 3000. All your character states and items are here and navigation is a breeze as well as taking only a few seconds to get to grips with. You can develop skills that can aid you in a secondary role such as medicine, repairing, science and a few more so you never have to feel like violence is the answer.

Women love thugs!


Like nearly every other RPG out there your character can become a great person who secretes daffodils from his anus or a complete knob who would step over his own mother for a few extra pennies. The comes in the form of Karma which is raised by doing good deeds and decreased by doing bad ones. I played through the game as one those goody two shoes mainly because it was easier and I had access to more quests. Being a bad guy never seems to pay off in any RPG for some strange reason. You do notice that your actions throughout the game influence many people within the wasteland as residents of some settlements give you gifts and tell you how lovely you are. Too bad they stop there though.

There are numerous radio stations which mostly play music for the 1940s. While listening to them at first make you feel immersed the effect quickly wears off and you find yourself turning them off and never listening to them again. The game cries out for atmospheric music which provides an eerie sound in the background, however, no such music is present. The voice acting is spot on in Fallout 3, which is something new to Bethesda, as Oblivion had some real problems in that department.

A few niggles


Despite the epic gameplay on offer here I do have a few major issues with the game. The initial atmospheric feeling is lost after a couple of hours as the game employs dark humor that falls flat. There is no fear of the wastelands and when it gets dark what little fear you have is never heightened. Games like S.T.A.L.K.E.R managed to capture this atmosphere perfectly, but Fallout 3 hasn't. Also, the open landscape level design is fantastic, but every metro station and underground area is identical making them repetitive and boring. The AI occasionally bats for team retard as enemies find it hard to navigate certain terrain and ducking behind cover confuses them. V.A.T.S can also make the game extremely easy if you choose certain perks and weapons. Some friendly AI characters have trouble walking around getting stuck in certain areas. Numerous crashes hampered my playing experience and the right hand side of my screen flickered back to windows on a regular occasion. Only one other game has done that to me and that was Oblivion so Bethesda need to work that one out.

Overall Fallout 3 is a great game hampered by a few problems. Many people will be drawn to the RPG elements while hardcore FPS gamers might sit this one out. The main campaign lasts 20 hours which is easily doubled if you take on the numerous side quests available. The game concludes nicely, but ends after that so any side quests you want to take on need to be done before the last mission. Bethesda has done the Fallout series justice and should be proud of the game they made, unfortunately, the scope of the project was too much for them and the PC game felt unfinished in places, but simply outstanding in other areas.

Uberscore  
Rating 
Graphics:
Looks great, but nothing spectacular.
8 Durability:
40 hours is plenty of time.
9
Sound:
Great voice acting, but lacks atmosphere.
7 Gameplay:
Above average.
7
Overall rating: 8
Click here to see how we rate.
System requirements:

Publisher:
Bethesda Software
Developer:
Bethesda Softworks
References to other articles 
 Fallout 3 crowned at Gold Joystick Awards
Bethesda's epic RPG is the king of the hill at this year's Gold Joystick awards.
 Fallout GotY and PS3 DLC dated
Bethesda has revealed the release date for the PlayStation 3 Fallout 3 DLC and the Game of the Year Edition.
 Fallout 3 premium theme for Xbox
You'll be able to download a Fallout 3 premium theme for Xbox 360 on the first of October.

Related downloads 
 Fallout 3 - Mothership Zeta trailer
A trailer for the fifth and final DLC to Fallout 3.
 Fallout 3 patch 1.7 - UK
A new fix for Fallout 3.
 Fallout 3 Broken Steel DLC trailer
10 new levels in the next DLC expansion for Fallout 3.

Comments 
#1 - 12/11-2008 @ 18:52 : 3quilibrium
I feel Fallout 3 would have benefited greatly from its own custom built game engine with a grittier look to it. It seemed like a port to me, albeit a well done port. I would have agreed with the overall score up until last night when I broke the main quest by going to an area early and doing something I shouldn’t have been able too. Now I also know one of the big story points early and I am really p****d off. It has ruined the game for me, along with the stupid A.I. and some other points taken out of the franchise because of political correctness.
Allan Walsh.

Transfixed, but not dead.
#2 - 12/11-2008 @ 19:53 : Laoch
It may not be broken. What exactly did you do because I read that there are ways around some of the broken quests?
Graham Clifford
Boomtown Staff Writer
#3 - 12/11-2008 @ 22:54 : 3quilibrium
I found the G.E.C.K. before I should have and optional quests started appearing on screen when I didn't have the main quest to go with them. It was in vault 87. Don't want to say anything else on here in case I spoil the story for others but you know what happens just after that! Spoilt a big part of the plot for me. I wasn't even near that yet. I have been doing all the side quests instead of the main one.
----Edited by user 12/11-2008 22:55
Allan Walsh.

Transfixed, but not dead.
#4 - 13/11-2008 @ 14:12 : Laoch
Yeah your game isn't broken. I won't spoil the game for people here so if you want to continue it on I can msg you how to progress it.
Graham Clifford
Boomtown Staff Writer
#5 - 13/11-2008 @ 18:51 : 3quilibrium
I will progress with the side quests and follow on with the part of the main quest I was following and hope it all goes well. Thanks though Graham. :D
Allan Walsh.

Transfixed, but not dead.
#6 - 04/01-2009 @ 20:13 : 3quilibrium
As a little update I have started playing the game again with lots of high resolution mods and It's all much sharper looking now. That and the music pack containing the music from the first two games too has made a great difference to the atmosphere. Brilliant!
Allan Walsh.

Transfixed, but not dead.
#7 - 18/01-2009 @ 02:07 : Merrik
This website needs to develop some sort of standard for reviewing because Oblivion received a 10. In comparison to Fallout 3, Oblivion was bland, uninteresting, and uninspiring. Most people surely dropped it before finishing it as is the case with most games involving such an epic scale. Yes, there were a few issues to grapple with, but there were no problems that aren't present in any other RPG. Some common RPG issues were much less prevalent usual, even (the reuse of models, for example, wasn't even as big a deal as it was in Half-Life 2, distinctly not an RPG, and I doubt anyone complained about it after playing that game). Even Far Cry 2 scored higher! That was a great game, but the amount of repetition and uniformity dragged it down immensely more than any facet or failing of Fallout 3. I'm a hardcore FPS gamer. RPGs put me to sleep. I wouldn't touch WoW with a meter stick. Fallout 3 is the first game to come close to offering a good mix of both RPG and FPS elements. The people at Bethesda deserve accolades for creating a game that offers so many choices and so many different ways to play through. The myriad of stories and elements that can be uncovered by stepping away from the main quest for even a few hours could fill novels. The game gives you the option to spend ten hours (give or take, depending on your ability) to beat the game while still maintaining contact with the real world or to spend 100+ hours exploring every crevice of the ruins and possibly being presumed dead by your friends for lack of communication. My first time through took approximately 60 hours and I still barely saw half the map. I'm 35 hours into my second time through and even the parts I've already seen were still entertaining. The game is as big or small as you make it and that's something few (if any) games can even aspire to.
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