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Command & Conquer: Generals - Zero Hour review

Finally an expansion pack that is innovative, interesting and, not least, value for money.
Looks like a nerf missile. Probably isn't.

C&C: Generals : Zero Hour
Looks like a nerf missile. Probably isn't.

C&C: Generals : Zero Hour
Even though it’s only been eight mere months since we installed Command & Conquer: Generals on our computers, EA Games have still managed to create a substantial and worthy expansion pack for their highly acclaimed real-time strategy game. Quite often we see the release of substandard expansion packs for the majority of strategy games out there, making you feel the developers just have to squeeze their game for every dime they possibly can. Because of this you’ll be even more pleased to find an expansion pack that assures you that your hard earned money has been spent on a well thought out and solid product.

“Now with new and improved taste…”

Chemical Ali in action

Husk gasmaske.
Chemical Ali in action

Husk gasmaske.
You’ve probably seen strategy game expansion packs that contained a few new units, upgrades, buildings and so on but Zero Hour offers a lot more than just that. Bugs and other annoyances from the original game have been fixed and parts of the game engine itself have actually been reworked, including such things as graphics and user interface. This certainly makes the game a must-have for C&C fans and should easily attract newcomers as well, while extending the lifespan of Generals considerably.

It’s quite clear that the developers didn’t want to settle for just creating a new faction (added to the original three), which could easily have been the case. Instead they have chosen to change the structure of the game, improve and innovate. In Zero Hour you’ll of course find new units, technologies and the so-called “General’s Powers” for the three old factions: the USA (technologically and military advanced), China (vast numbers) and the somewhat primitive terrorist faction GLA. Besides three new single player campaigns you are also introduced to a phenomenon called General’s Challenge, which we will return to later in this review.

The best innovation, however, is the nine new sub-factions. They consist of nine new personalities with different abilities and technological advantages and disadvantages, all based on the game’s three original factions. For instance you have General Malcolm “Ace” Granger who is the air force specialist of the USA. There is General “Anvil” Shin Fai, a Chinese infantry specialist and the GLA has, for example, Prince Hassad, who specializes in the art of camouflage. The term ‘specialize’ in this context means that each of the sub-factions are based on components from their respective faction type. They now have new buildings, units and abilities that add even more strategic depth to the game. With so many of them you should have no problem finding a general in Zero Hour suited to your style of playing.

More strategy

Let's play 'chicken'!

Flotte lyseffekter.
Let's play 'chicken'!

Flotte lyseffekter.
The twelve different factions, each with their own characteristics, will certainly present you, the couch-general, with a lot of tactical and strategic choices, especially when playing multiplayer.

The before mentioned General’s Challenge is closely related to the consequences of which army you select. Like a fighting game you’ll have to select one type of faction out of the nine specialized categories and then fight the other types of generals on their terms. This will be a good preparation for facing human opponents as they are always much more unpredictable than the AI. The latter has been improved, though, from the original game and you’ll find that your AI based opponents will give you a good challenge.

As in the previous C&C games, the cut scenes in the single player part of the game will guide you through the three campaigns. These are mainly designed to get you familiar with the new units and abilities. The USA has got a microwave tank that can deactivate whole buildings and eliminate persons inside, say, a bunker. China has got the big and rather clumsy Helix helicopters, but don’t let their exterior fool you, they are quite efficient. Last, but not least, the GLA has got some off-roaders.

Some new buildings have also been added to the mix. The Chinese hackers have finally gotten their own internet centre, making them less exposed. The GLA can build false buildings, just like in World War II, which can be transformed into real buildings if you can spare the money. Although good, the campaigns do suffer from one problem: the inability to skip the cut-scenes every time a new mission loads.

Splendid graphics and user interface


"No, no, no, the OTHER house!"
The original C&C: Generals had great graphics, now they’re even more polished and detailed. The maps are also very impressive and they have been modified so that they are more playable. As a new feature the weather conditions now play a part in the game as well.

The user interface looks pretty much the same way as before, although some of the functions, for instance the super weapons for special buildings, have been placed along with the icons for General Powers. Still maintaining its intuitive design the game uses the unwritten rules for all RTS titles (Ctrl + 1-9 for group selecting, left click to select, right click to activate and so forth).

The sound in Zero Hour is well done and very appropriate for the genre. The commentaries are funny and creative, and, as is the case with the background music, none of the sound gets boring and repetitive, as one might fear.

Any armchair general’s dream

That's one big helicopter.
That's one big helicopter.
Zero Hour is a fast paced strategy with great combat, strategic options and resource management. Zero Hour is also an expansion pack that’s worth all the money it costs. The ingenious new improvements such as level design, units and spectacular graphics all add up to make the original C&C: Generals a much better game. This will certainly result in overtime hours in front of your screen, so prepare to clear your calendar.

A single note of criticism though. Playing Zero Hour over the Internet is a problematic task. Connection problems, various bugs and wrong ping times make online combat an uphill battle, no pun intended! A patch should be on its way soon, though - hopefully making this expansion pack a solid and memorable add-on that actually eclipses the original game it’s based on.


Translated by Julian Henlov (Progrock)

Uberscore  
Rating 
Graphics:
Probably the most impressive and consistent graphics we’ve ever seen in this genre.
9 Durability:
The nine new types of generals and all the improvements will make this game stand the test of time.
9
Sound:
Appropriate and well crafted sound adding a good sense of depth.
9 Gameplay:
It’s still as good as we remember it to be, now it’s just gotten even better.
10
Overall rating: 9
Click here to see how we rate.
System requirements:
The original Command & Conquer: Generals
P3 800 MHz, 1,4 Gb HDD, 128 Mb RAM, 32 Mb hraphics card, 8X CD-ROM drive

Publisher:
EA Games
Developer:
Comments 
#1 - 28/10-2003 @ 09:42 : [deleted user]
i love it! used to play the old cnc tiltles alot and generals (zero hour) is a good addition to them.
#2 - 28/10-2003 @ 11:00 : michaellee
Finally, the skirmish mode presents a real challenge. The easy difficulty level still is easy, but if you try on medium you might be in for a major surprise. Also, the armies are better balanced than before. China's ECM tanks can be really pesky if you play as the USA and like to bomb your opponent to kingdom come. All in all, this is way more motivating than C&C Generals without the expansion pack...
#3 - 29/10-2003 @ 14:13 : Ventura
It's a very pleasant surprise that EA didn't go the usual way with their expansions. Great to see some real innovation and added value instead of just a few extra maps and units.
Jakob Paulsen, journalist
Download manager
Boomtown.net
#4 - 31/10-2003 @ 10:03 : bigfr0g
I think the new expansion pack r0x :) only the campaigns are a bit to short, but it doesnt mather, overall there are only positive changes! like tank and nuke general or the stealth mode
:: #Boomtown.ch :: it's more than just a game ... ::
#5 - 14/10-2004 @ 15:59 : Goodenough
I hope get this games
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