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Vampire: The Masquerade - Bloodlines review

The prospect of eternal life and all the blood you can drink are just two reasons to check out Troika's Source-powered role-playing offering.

The second game to be based on White Wolf's pen-and-paper role playing property, Vampire: The Masquerade: Bloodlines is a first- and third-person action RPG crafted around Valve's cutting edge Source engine.

The original game in the series was criticized in some quarters for having too much of a bias toward action, so with the development baton on the property having been passed to Troika, many fans were hoping that the second outing would be more representative of the game's tabletop muse.

For those unfamiliar with the title, Bloodlines is set in the World of Darkness, a foreboding take on contemporary Earth in which vampires effectively pull the strings of society, to the complete ignorance of their human prey. In this realm, there are seven vying undead factions all with self serving interests. But above them all is the Camarilla, a ruling body that carries out its governing role with ruthless efficiency, thinking nothing of destroying its kindred if they fail to abide by its laws.

Cutting your teeth


In the beginning, you have to choose which type of vampire you wish to play as, and this can be done by one of two ways. Firstly, you can opt to answer a number of hypothetical questions - such as how you would act in a confrontational situation - and the avatar that is subsequently generated is tailored to your responses.

Or, for the more exacting and hardcore player, you can proceed directly to a stats sheet and tweak the key character aspects of Abilities, Attributes and Disciplines. Depending on your choices during this process, you'll end up with a character that may be skilled in melee combat, one that's suited to diplomacy and social interaction, or a skulking, surreptitious creature that prefers to make its way in the world by sticking to the shadows.

As an initiate vampire, your entry into the World of Darkness is a less than auspicious one. Your sire, having illicitly created you in the eyes of the Camarilla, is killed off, and you are cast into the decadence of nocturnal Los Angeles to find your own way. Thankfully, however, one of your clan sees fit to take you under his veined wing for a short while, during which period you get to learn the rudiments of combat, interaction with the world, and the importance of adhering to the Masquerade, a sort of code of conduct for the undead.

Breaking the law


The implementation of the Masquerade has a very real effect on how you go about playing the game, as there is a 'five strikes and you're out' tenet that must be abided by, otherwise the game ends rather abruptly.

In practice, this means that you have to reign in your more beastly tendencies, such as the spilling of innocents' blood, and you should only indulge your baser desires when you are sure there are no human onlookers. Additionally, acts of a supernatural nature that are performed in public quickly bring you to the attention of law enforcement, or worse, vampire hunters, whose bullets can cut you down quicker than an Amphetamine-fuelled Samurai.

Thankfully, you needn't rely on intuition to decide when its permissible to let loose with your preternatural abilities, as each of the game's locales are designated as being combat, Masquerade or Elysium zones - and you can ascertain which type you are currently in by looking at the appropriate icon onscreen. In combat zones, you are free to do as you please without fear of retribution from the Camarilla, whereas Masquerade zones demand that you behave in a more civil manner, as do those of the Elysium.

Fight or flight


While gunplay forms a part of the combat in Bloodlines - and there are quite a few different types of firearm you can get to grips with, the game encourages you to rely on melee and unarmed methods.

During hand-to-hand fighting, the view automatically switches to a third person perspective, and crosshairs appear onscreen to facilitate aiming of your lunges, uppercuts and kicks. In practice, melee combat is - and you'll excuse the pun - something of a hit and miss affair. Opponents tend to move around a lot, in addition to which, attempting to pull off combination moves makes the whole process a little more convoluted than it perhaps ought to be.

The ability to inflict damage with guns, knives, baseball bats and tire irons is supplemented by a mastery of supernatural disciplines, which can be used to buff your character - giving a time based enhancement to physical characteristics, or to distract or harm enemies. Usage of disciplines drains a resource known as your blood pool, which you must then replenish by feeding on humans, or if they are in short supply, a few rats will suffice just as well.


The visuals benefit from the Source engine's youthful good looks, yet they are arguably not quite on a par with those of that other game that uses the same technology. Regardless, you'll probably be impressed by the expressive facial animations and competent lip synching.

Possibly due to time constraints, Troika hasn't gone to anywhere near the same lengths as Valve as regards exploiting the potential of the physics engine, and there are far fewer incidental objects to interact with. These comparisons may seem moot, but if you come to Bloodlines off the back of playing Half Life 2, you'll no doubt be making them yourself, and you'll find the former game a little lacking in these respects.

Fangs for the memories


The audio is arguably one of the game's highpoints, particularly as concerns the quality of the spoken parts. Lines uttered by vampiric characters seem to have a modulation effect applied to give them a menacing timbre, while environmental effects such as reverberation are also in evidence.

The dialogue is no slouch either, delivered by an array of colorfully vocalized characters that will leave you with some memorable quips, but be warned, it does encompass a fair amount of expletives and the occasional adult theme.

Musically, the soundtrack is a collection of Industrial / Goth tracks, with the signature tune composed and performed by Ministry’s Al Jourgensen, so whether you find this aspect of the audio appealing will obviously depend on your own individual taste.


Like Troika's last role-playing title, The Temple of Elemental Evil, the release version of Bloodlines unfortunately ships with a few bugs included, one of which is show stopping unless you execute a console fix or download one of the unofficial patches that have sprung up, but thankfully, the developer itself is at work on a patch to address many of the issues that have been highlighted on players' forums.

While it's perhaps not a game that will have role-playing purists rattling their 12-sided die in delight, Bloodlines delivers a solid, if occasionally rough around the edges, experience worthy of its genre. Those with an interest in White Wolf's property may find that it remains truer to its inspiration than the first game, and as an example of the action RPG sub genre it's definitely one of the finer titles to emerge in recent years.

Uberscore  
Rating 
Graphics:
Almost literally, facial animations to die for, but environments aren’t quite as impressive.
8 Durability:
No multiplayer, but a second run through using a character of a different clan is recommended.
8
Sound:
An appropriate musical score is matched by superlative ambient sounds and cogent voice acting.
9 Gameplay:
An enjoyable romp combining a few of the finer points of the role playing and action categories.
8
Overall rating: 8
Click here to see how we rate.
System requirements:

Publisher:
Activision
Developer:
Troika Games
link to pegi.info link to pegi.info 
link to pegi.info
Screenshots 

References to other articles 
 Troika turns the key
The talented RPG-developer closes its offices as a result of lack of funding.
 Vampire vs. Half-Life 2
Activision has announced that it will release Vampire: The Masquerade – Bloodlines on the same day that Half-Life 2 hits store shelves.
 Vampire: The Masquerade - Bloodlines release date set
That Half-Life 2 announcement really seems to have let the cat out of the bag.

Related downloads 
 Vampire: The Masquerade - Bloodlines patch 6.4
The best unofficial patch for Troika's last game.
 Vampire: The Masquerade - Bloodlines patch 1.2
The first patch for Troika's latest game.
 Dan_Upright's Bloodlines Patch v.1.2
An unofficial patch that tries to fix some of the many problems in Vampire: The Masquerade - Bloodlines .

Comments 
#1 - 13/12-2004 @ 18:20 : WarMotor
I loved this game, but the amount of bugs and glitches is just horrendous. Still though, as a White Wolf fan I was impressed with how this game made the World of Darkness come alive. I hope they make another, but I doubt it. One has to question the wisdom of releasing a bug ridden game a day apart from HL2. A lot of people had to make a choice as to which game to play, and I'm guessing most went with HL2.
International security
Call of the righteous man
Needs a reason to kill man
History teaches us so -SOAD
#2 - 13/12-2004 @ 21:34 : Herold
I reviewed the game on the danish part of Boomtown, and I only awarded it with a 7. Dont get me wrong - I love the game, but its shortcomings just didn't make it worth more in my humble opinion. Bugs aside, one of the biggest flaws in the game is allowing you to play halfway through the game as a thinker, and then throwing you into the other half, forcing you to brawl. Spending all my experience on seduction, hacking and lockpicking only to realize that the points are wasted, and would have been better placed on battling skills - that is just bad design. It could have been so much more than a fun game. It could have been great.
Jacob Herold
Writer @ Boomtown.DK
#3 - 20/12-2004 @ 09:00 : Scarecrow
Okay, so the game does feature a lot of boobs. But seriously, Derek, do you think you could have been just a tad less one-sided in your screenshot collection? ;)

I'd say a few screens of sword-fighting or bush-hook assasinations would do nicely...

Good review, by the way, despite the very valid points brought up by the previous posters here. I thought the game was at least an 8, so I'm with you there. Its faults aside, few games have atmosphere and tension down to an art like this one, and the musical score leaves you (blood)lusting for more.
----Edited by user 20/12-2004 09:03
Best regards / Med venlig hilsen
Niels Callesøe (Scarecrow) - Writer
niels.callesoe@writer.boomtown.net
_______________
Boomtown.writer \_____________________________
#4 - 03/04-2005 @ 17:51 : [deleted user]
No demo for this game?
#5 - 27/02-2007 @ 08:27 : Johnny six
I recently received the title, and to tell the truth, I have stopped playing WoW (World of Warcraft) in order to see this to an end. The game is truly horribly bug ridden, and occaisonally the voice dubbing slips. But the environment (while lacking interactivity in many sectors) and the ambience make the game enjoyable to those with a darker sense of humor, or less scruples. even as such, whether you are a table top junky, or a shooter/ hack and slice fan, it has many good points. Upon first playing the game, I was completely shocked. I kept thinking this rocks/this sucks, over and over again, it has good parts and bad parts, but if you are an RPG fanatic, and allow yourself to become imersed in the storyline, I guarantee you will find this game worthy of the Dark embrace. If I ignore the bugs, and concentrate on the story, (especially as a Malkavian) I am forced to give it a 10, if I include the bugs i would say make a roll for it (1D10 -2 for bugs +3 bonus for storyline, +3 bonus for environment,) well, I hope you enjoy the game, as for me, Im about to patch and restart!
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